Here are some shots of a district i worked on as a level artist.
Art Director: Cedric Humeau
Lead Artist: Mathieu Jacquin
Concept Artist: Geoffrey Soudant
Level design: Julien Petotte
Big shout out to Ubisoft Paris that was responsible of Oakland and Marin.
I want to thank all my awesome team mates in the level art team for their help and feedbacks: Thomas Ripoll Kobayashi, Renaud Thomas, Kim Fournel, Jordann Jacobe, Christophe Neverre, Alexandre Christmann, Maximilien Dehove, Bastien Blando, Nathanael Millet, Najah Benothman.